Showing posts with label Deep. Show all posts
Showing posts with label Deep. Show all posts

Thursday, 22 May 2014

Deep - Final Hand In.


Unfortunately we were unable to complete the film completely, as there are two characters missing from the shots with the Mob Boss & Heavy character due to a delay in the character animation.
As the limited time meant that the animation was unable to be completed in addition to the clean up & colour.
So here is the finished scene for the hand in which the two characters of the Mob Boss & the Heavy.
There are some details which would ideally need to be amended, for example the lightbulb currently appears to be floating & the lighting through the door in the last shot isn't entirely correct....

Deep - Final Shots; Rendered Solar System & Coloured.


The showreel for my work on Deep!
In scene 26/27 I did background design & layouts, 3D animation & modelling of the solar system & also character colour.
A lot of these were a challenge for me due to new techniques, software & styles!
I struggled my way through Maya to create the solar system, but also learnt a lot regarding lighting, texturing, motion paths & rendering.
& the background design pushed my style & use of reference, whilst improve my sense of perspective.
Regarding the character colour I learnt a fair amount about ToonBoom also!



Thursday, 15 May 2014

Deep - Yet more adjustments of the solar system...


This solar system model has caused me some issues... as someone who works predominantly in 2D this 3D style has been a massive challenge for me. 
Each time I think I have sorted a problem another one seems to arise!
I initially had issues with planets jumping due to movement of the seams, which I didn't really
understand at first... but worked it out eventually! 
Then issues with the speed & timing of the rotations of the planets & how they move in accordance
to their position in relation to the sun & the effect of gravity.
Also had issues with the fact the planets collided & went through one another... so I had to move the orbits & expand the orbits in order to avoid them.
But it has been a huge learning curve for me & I have learnt a lot in Maya from texturing, to motion paths, to using the graph editor in different ways etc.







Thursday, 20 March 2014

Tuesday, 18 March 2014

Deep - Corridor Line Art.


One of the shots in the 101 Dalmations inspired Deep scene I'm working on is the character's walking, with the camera capturing a mid shot with the left wall behind them.
So here is the basic layout of the left wall.

Wednesday, 26 February 2014

Deep - Corridor Change of Perspective


The corridor needed to be viewed from a slightly lower angle in the shot to reduce certain elements of the animation - the legs moving in this case... Which I actually found quite difficult. I couldn't quite seem to grasp how the whole perspective thing works for a little while & had to look at several references.

There's also the addition of Greek elements in the form of statues & further detail added to the ceiling as more of it is visible.

Sunday, 23 February 2014

DEEP - Corridor Concepts & Layout.


The Deep scene I'm working on is the 101 Dalmations style corridor & store room.
Decided to go for a slightly more technical approach as oppose to going slap bam into the whole design & essentially looked at each wall & played around with designs for each wall. Whilst looking at details such as the chandeliers & drawing from reference.

Thursday, 20 February 2014

DEEP - 101 Dalmations Style & Copies.


The dominant style of the Deep scene I'm working on is 101 Dalmations - references in a previous post! - so I attempted to copy some of the images from the mansion.
I am not so great at painting... but this style allows me to practice my water colour skills in a less photo realistic style! The design is more to do with texture & lined shadows as opposed to blended colours & shadows.
There is also some visibility of lines & paint strokes which I also had some fun 'attempting' to create the appearance of texture & such.
I also played with using marker pens but I failed a bit & it just looks a bit rubbish due to the tones of colour & the lack of blending in the colours...
But in getting into the style has definitely helped, particularly with the colour scheme & how the lighting works. Also found I preferred the fine liner look as opposed to paint or pencil as it allowed for more detail...