As previously mentioned there were some concerns that the skin tones of the characters would get lost in the background due to the neutral/brown tones of the rocks & stones. So I was asked to experiment with bold colours in keeping with the character details & designs of the masks. So these are examples of the colours on the characters, I personally feel like the colours are too bold & will contrast the backgrounds too much & will appear out of place - so it's been decided that the skin colour will be revisited once the scenes have been completed with colour & texture, as then the characters comped into the scenes can be assessed more easily & therefore changed to fit the scene more effectively.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Wednesday, 12 November 2014
The Reel - Jewellery Textures.
Jewellery experiments & texturing for the characters of the Reel - created from the original designs I created with some amendments to make them more texture friendly & so as not to cause too much distortion.
I used the same wood textures used for the masks & the same brush for consistency in through the model. Hopefully these details will also mean that the characters will be less lost when moving through the backgrounds.
Labels:
3D,
Animation,
asset design,
Character Design,
Design,
jungle,
maya,
texturing,
the reel
Monday, 3 November 2014
The Reel - Character Skin Colours.
I also added the skin colour to the 3D characters on the UV unwrapped designs in Photoshop.
Wednesday, 22 October 2014
The Reel - Jewellery Designs
In addition to mask designs, I've also designed tribal jewellery with details from each mask designs to coincide with which character each piece will go on.
These will later be modelled & I will be experimenting with texturing these on the characters to see how the models look with extra detail.
I will also be texturing the masks model in addition to the jewellery.
Tuesday, 14 October 2014
Producing!
I'm predominantly producing this year, so here are some examples of production schedules for the project 'Bottle' including Gantt charts & task breakdowns etc.
I'm also producing on Illusion of Chaos - which is a massive challenge for me as it's a 3D project & therefore I have less understanding of the process so it's a learning curve for myself as well as being very interesting - & co-producing on The Long Way Down, another 2D short film.
Monday, 13 October 2014
The Reel - Concept Art
For the third year projects I'm predominantly working as a producer & co-producer on projects, as well as currently working as a writer on a selection of projects.
But I've also begun to explore concept art for different projects, mainly 3D in these first few weeks.
The designs below are concept pieces for The Reel's jungle scene, based predominantly of references from Cambodian jungles & ruins, which may be used as reference for some for the assets in the jungle scene.
Labels:
3D,
Animation,
cambodian,
Concept Art,
Design,
Digital Painting,
jungle,
PS,
Reference
Thursday, 15 May 2014
Deep - Yet more adjustments of the solar system...
This solar system model has caused me some issues... as someone who works predominantly in 2D this 3D style has been a massive challenge for me.
Each time I think I have sorted a problem another one seems to arise!
I initially had issues with planets jumping due to movement of the seams, which I didn't really
understand at first... but worked it out eventually!
Then issues with the speed & timing of the rotations of the planets & how they move in accordance
to their position in relation to the sun & the effect of gravity.
Also had issues with the fact the planets collided & went through one another... so I had to move the orbits & expand the orbits in order to avoid them.
But it has been a huge learning curve for me & I have learnt a lot in Maya from texturing, to motion paths, to using the graph editor in different ways etc.
Labels:
3D,
3D animation.,
Animation,
Deep,
maya,
Planets,
solar system
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