As previously mentioned there were some concerns that the skin tones of the characters would get lost in the background due to the neutral/brown tones of the rocks & stones. So I was asked to experiment with bold colours in keeping with the character details & designs of the masks. So these are examples of the colours on the characters, I personally feel like the colours are too bold & will contrast the backgrounds too much & will appear out of place - so it's been decided that the skin colour will be revisited once the scenes have been completed with colour & texture, as then the characters comped into the scenes can be assessed more easily & therefore changed to fit the scene more effectively.
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Wednesday, 12 November 2014
The Reel - Jewellery Textures.
Jewellery experiments & texturing for the characters of the Reel - created from the original designs I created with some amendments to make them more texture friendly & so as not to cause too much distortion.
I used the same wood textures used for the masks & the same brush for consistency in through the model. Hopefully these details will also mean that the characters will be less lost when moving through the backgrounds.
Labels:
3D,
Animation,
asset design,
Character Design,
Design,
jungle,
maya,
texturing,
the reel
Thursday, 15 May 2014
Deep - Yet more adjustments of the solar system...
This solar system model has caused me some issues... as someone who works predominantly in 2D this 3D style has been a massive challenge for me.
Each time I think I have sorted a problem another one seems to arise!
I initially had issues with planets jumping due to movement of the seams, which I didn't really
understand at first... but worked it out eventually!
Then issues with the speed & timing of the rotations of the planets & how they move in accordance
to their position in relation to the sun & the effect of gravity.
Also had issues with the fact the planets collided & went through one another... so I had to move the orbits & expand the orbits in order to avoid them.
But it has been a huge learning curve for me & I have learnt a lot in Maya from texturing, to motion paths, to using the graph editor in different ways etc.
Labels:
3D,
3D animation.,
Animation,
Deep,
maya,
Planets,
solar system
Friday, 25 April 2014
Deep - Store Room Shot!
Store room perspective which is finally correct! Woo!
Also with some shelves in to use as reference in the background design.
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