Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Wednesday, 12 November 2014

The Reel - Character Colour.


As previously mentioned there were some concerns that the skin tones of the characters would get lost in the background due to the neutral/brown tones of the rocks & stones. So I was asked to experiment with bold colours in keeping with the character details & designs of the masks. So these are examples of the colours on the characters, I personally feel like the colours are too bold & will contrast the backgrounds too much & will appear out of place - so it's been decided that the skin colour will be revisited once the scenes have been completed with colour & texture, as then the characters comped into the scenes can be assessed more easily & therefore changed to fit the scene more effectively.



The Reel - Jewellery Textures.


Jewellery experiments & texturing for the characters of the Reel - created from the original designs I created with some amendments to make them more texture friendly & so as not to cause too much distortion.
I used the same wood textures used for the masks & the same brush for consistency in through the model. Hopefully these details will also mean that the characters will be less lost when moving through the backgrounds.




Thursday, 15 May 2014

Deep - Yet more adjustments of the solar system...


This solar system model has caused me some issues... as someone who works predominantly in 2D this 3D style has been a massive challenge for me. 
Each time I think I have sorted a problem another one seems to arise!
I initially had issues with planets jumping due to movement of the seams, which I didn't really
understand at first... but worked it out eventually! 
Then issues with the speed & timing of the rotations of the planets & how they move in accordance
to their position in relation to the sun & the effect of gravity.
Also had issues with the fact the planets collided & went through one another... so I had to move the orbits & expand the orbits in order to avoid them.
But it has been a huge learning curve for me & I have learnt a lot in Maya from texturing, to motion paths, to using the graph editor in different ways etc.







Friday, 25 April 2014

Deep - Store Room Shot!


Store room perspective which is finally correct! Woo!
Also with some shelves in to use as reference in the background design.