Showing posts with label Showreel. Show all posts
Showing posts with label Showreel. Show all posts

Wednesday, 3 December 2014

Winter Showreel 2014...

Pre Christmas holidays we were asked to create a showreel of all the work we have done so far toward out Final Major Projects in our third year of University.
Now I have predominantly worked as a Producer and a script writer - with some concept art and texturing thrown in here and there!
So I took this challenge quite literally...
I made a rather exciting showreel of my many pages of production schedules, scripts, shot lists, background lists, weekly breakdowns... You get the jist!

So enjoy...



Thursday, 22 May 2014

Deep - Final Shots; Rendered Solar System & Coloured.


The showreel for my work on Deep!
In scene 26/27 I did background design & layouts, 3D animation & modelling of the solar system & also character colour.
A lot of these were a challenge for me due to new techniques, software & styles!
I struggled my way through Maya to create the solar system, but also learnt a lot regarding lighting, texturing, motion paths & rendering.
& the background design pushed my style & use of reference, whilst improve my sense of perspective.
Regarding the character colour I learnt a fair amount about ToonBoom also!



Crew Showreel!


My crew showreel!
Finally all handed in & this is my crew showreel for the 3rd Year Project Crocodile Tears!
Working on the 3rd year projects was a definite learning curve, teaching me the importance of continuity & how this can be maintained with a large group of animators.
It also illustrated the importance of a pipeline & a good producer!

Thursday, 24 January 2013

First Semester Showreel


This is my first semester showreel illustrating the projects I've created over the past few months.

I think that my favourite of the animations to create so far were the pushing and picking up of boxes, as it enabled me to explore the rig of Eleven as the range of poses created in the keyframes were more complicated due to the range of motion required. However I think I need to concentrate on the making the movements of the characters smoother in Maya as some appear slightly robotic and lacking in fluidity.

Over the next semester I intend to tighten up my work within Maya and attempt to experiment more with creating movements, in particularly human characters walking as when making Burt walk it didn't have to appear life like. I'd also to experiment more with lip syncing as I found this interesting due to how the eye sees sounds and movements and how this can be transited into animation.