Showing posts with label solar system. Show all posts
Showing posts with label solar system. Show all posts

Thursday, 22 May 2014

Deep - Final Hand In.


Unfortunately we were unable to complete the film completely, as there are two characters missing from the shots with the Mob Boss & Heavy character due to a delay in the character animation.
As the limited time meant that the animation was unable to be completed in addition to the clean up & colour.
So here is the finished scene for the hand in which the two characters of the Mob Boss & the Heavy.
There are some details which would ideally need to be amended, for example the lightbulb currently appears to be floating & the lighting through the door in the last shot isn't entirely correct....

Deep - Final Shots; Rendered Solar System & Coloured.


The showreel for my work on Deep!
In scene 26/27 I did background design & layouts, 3D animation & modelling of the solar system & also character colour.
A lot of these were a challenge for me due to new techniques, software & styles!
I struggled my way through Maya to create the solar system, but also learnt a lot regarding lighting, texturing, motion paths & rendering.
& the background design pushed my style & use of reference, whilst improve my sense of perspective.
Regarding the character colour I learnt a fair amount about ToonBoom also!



Thursday, 15 May 2014

Deep - Yet more adjustments of the solar system...


This solar system model has caused me some issues... as someone who works predominantly in 2D this 3D style has been a massive challenge for me. 
Each time I think I have sorted a problem another one seems to arise!
I initially had issues with planets jumping due to movement of the seams, which I didn't really
understand at first... but worked it out eventually! 
Then issues with the speed & timing of the rotations of the planets & how they move in accordance
to their position in relation to the sun & the effect of gravity.
Also had issues with the fact the planets collided & went through one another... so I had to move the orbits & expand the orbits in order to avoid them.
But it has been a huge learning curve for me & I have learnt a lot in Maya from texturing, to motion paths, to using the graph editor in different ways etc.







Friday, 25 April 2014

Deep - Store Room Shot!


Store room perspective which is finally correct! Woo!
Also with some shelves in to use as reference in the background design.