Wednesday 3 December 2014

Winter Showreel 2014...

Pre Christmas holidays we were asked to create a showreel of all the work we have done so far toward out Final Major Projects in our third year of University.
Now I have predominantly worked as a Producer and a script writer - with some concept art and texturing thrown in here and there!
So I took this challenge quite literally...
I made a rather exciting showreel of my many pages of production schedules, scripts, shot lists, background lists, weekly breakdowns... You get the jist!

So enjoy...



Tuesday 2 December 2014

The Long Way Down - Animatic


As well producing in my third year, I've also been taking on roles within the projects as well as others.
Carl - the director of The Long Way Down - created the first draft of the animatic & asked me if I would add some sounds effects...  I'd found many a sound clip previously to use for the animatic & now it was time to put them to use! Which would also help when pitching for sound designers! (Something we require & are rather interested in for all you sound designers who may be reading this!)
So my first attempt at sound on the Long Way Down animatic - one thing I definitely need to do is think out of the box when trying to find the sound effects! Things that create the sounds required may not initially be the things you'd think!

Friday 28 November 2014

Bottle - Layouts

Examples of background layouts for Bottle - each element is on a separate layer so it is able to be moved around in the scene. Especially if it is an element to be interacted with.
Some of the shots are not regular 1080/920 format due to the changing screen size in bottle & also to be able to move the frame around the layout if required.
The Director will later make animation notes on this, sketching key positions & details within the frame to aid animators in understanding what is required.








Thursday 27 November 2014

The Reel - Shark Character Design

Some basic character designs I had done previously for the project The Reel for one of their scenes which has now been cut, but I'll be doing further design work on other scenes.
Inspiration & reference for the designs on my Pinterest!

Monday 24 November 2014

Personal Design Work...


I recently did some design work for local personal training company Defined Fitness - creating designs according their brief & clientele. In addition to creating the logo I've also created shaker & t-shirt designs (which have been made) as well as business cards.




Saturday 22 November 2014

Wednesday 12 November 2014

The Reel - Character Colour.


As previously mentioned there were some concerns that the skin tones of the characters would get lost in the background due to the neutral/brown tones of the rocks & stones. So I was asked to experiment with bold colours in keeping with the character details & designs of the masks. So these are examples of the colours on the characters, I personally feel like the colours are too bold & will contrast the backgrounds too much & will appear out of place - so it's been decided that the skin colour will be revisited once the scenes have been completed with colour & texture, as then the characters comped into the scenes can be assessed more easily & therefore changed to fit the scene more effectively.



The Reel - Jewellery Textures.


Jewellery experiments & texturing for the characters of the Reel - created from the original designs I created with some amendments to make them more texture friendly & so as not to cause too much distortion.
I used the same wood textures used for the masks & the same brush for consistency in through the model. Hopefully these details will also mean that the characters will be less lost when moving through the backgrounds.




Monday 3 November 2014

The Reel - Mask Texturing.

Texturing is a very new thing to me & working on the Reel is the first time I've tried it since texturing & modelling a rock in first year...







I was given the UV unwrapped mask which Oly had modelled to add colour to as well as a wood like texture. Due to slight differences in the models & my original design the colours didn't match up exactly as they did previously. However I used the same colour schemes & basic design.
I also used a simple wood texture background to work on top of in a chalk like Photoshop brush to create a painterly wood texture type appearance.

The Reel - Character Skin Colours.

I also added the skin colour to the 3D characters on the UV unwrapped designs in Photoshop.
Initially I experimented with adding some details and muscle tone to the characters, however due to the character shapes the team felt it was unnecessary as the lighting and body shapes created enough detail, highlights and low lights.


Wednesday 22 October 2014

The Reel - Jewellery Designs

In addition to mask designs, I've also designed tribal jewellery with details from each mask designs to coincide with which character each piece will go on.
These will later be modelled & I will be experimenting with texturing these on the characters to see how the models look with extra detail.
I will also be texturing the masks model in addition to the jewellery.



Thursday 16 October 2014

The Reel - Further Concept Art

Examples of mask designs for the characters in the jungle scene for the reel.
I researched a variety of tribal masks & body art/face paint for references, which are all on my Pinterest, which I then combined & developed in different shaped masks.
I received some feedback that some of the colours need to be less rich & bold - less primary - & therefore more pastel tones of colour.
I also experimented with skin colour for them to choose from repeating for each colour, allowing them to choose skin tone for each character.









Tuesday 14 October 2014

Producing!

I'm predominantly producing this year, so here are some examples of production schedules for the project 'Bottle' including Gantt charts & task breakdowns etc. 
I'm also producing on Illusion of Chaos - which is a massive challenge for me as it's a 3D project & therefore I have less understanding of the process so it's a learning curve for myself as well as being very interesting - & co-producing on The Long Way Down, another 2D short film.




Monday 13 October 2014

The Reel - Concept Art

For the third year projects I'm predominantly working as a producer & co-producer on projects, as well as currently working as a writer on a selection of projects.
But I've also begun to explore concept art for different projects, mainly 3D in these first few weeks.

The designs below are concept pieces for The Reel's jungle scene, based predominantly of references from Cambodian jungles & ruins, which may be used as reference for some for the assets in the jungle scene.





Monday 29 September 2014

Desire Me, Desire Me Not.


I was originally going to pitch the short animated film Desire Me, Desire Me Not an adaptation of a Brighton student's (Emma Harrison) short live action film. But after deciding I'd rather not focus on creating a short film & instead concentrate on producing & the possible production bible, I decided not to pitch the short film.

But it was the story of the girl who is rescued by her prince when she falls off her bike, as a thank you she gives him her flower & smudges her whiskers.
Their life ensues. Moving in, marriage & she three whiskers become two, her ears slip & tail loses it's life.
She's putting her bun in the oven when her tail gets caught in the door.
Ripping it off.
Devastated she goes to find a sewing kit to reattach her tail. & finds something.
Porn.
Upset, rejected - she doesn't look like them anymore.
Devastated she attacks herself attempting to sew on her tail, blood seeping, tears flowing.
A heap on the floor, he comes in.
Disgusted & repulsed at her - tail off, ears damaged & whiskers barely there, he leaves her.
So she wipes away her cat. Revealing herself.
Bare.










3rd Year Pitches!

For the third year pitches I should be pitching three times... Two of which will be my own projects, the third a project which I'll be producing if it goes ahead - Jordan Allnut's short film Bottle.

Ancient Family.
A project I worked on in my pre production module in my second year which I'll be pitched as production bible as opposed to a film.
A production for an animated sitcom which breaks the fourth wall revolving one families life in the Underworld.

Desire Me, Desire Me Not.
A relatively new project, a short film about a girl's declining sexuality in the eyes of a man. Very much inspired by the amazing work of Regina Pessoa, using a very limited colour palette & metaphorical imagery.


Bottle.
A short film using a minimal colour palette about one man's journey into the outside with the help of character's come to life in his boats in bottles.

Ancient Family Redesign!


Additional Ancient Family main character design experiments!
The above inspired by Jennayenik & below Zan Von Zed.
Both on Instagram!
If my project is chosen as a third year project then I will be looking for character designers to do a style redesign!


Thursday 4 September 2014

A Special Digital Painting...

A digital painting of my favourite Rottweiler puppy for a Father's Day Card.


This was a massive challenge for me being one of my first digital paintings in so much detail & in a photorealistic style. Fur is also definitely a massive challenge...

Getting Back to It!

I have gone MIA since summer started due to work & all manner of other things...

BUT I've been working on my Ancient Family concept, deciding that I would like to develop it as a full bible as opposed to a short film.
Some of the feedback I received, mainly from the tutors, were that the character styling were too harsh & pointy. So I've started to experiment with different character styling concentrating on the four main characters initially.


A more cartoon like simplified approach to the family, which I also think allows for more personality to be conveyed in a way due to the simplicity of the features.