Showing posts with label the reel. Show all posts
Showing posts with label the reel. Show all posts

Monday, 19 January 2015

The Reel - Mirror Designs & Interior Hell Scene


 In addition to the exterior of the Hell scene I've also created rough concept pieces for the interior areas of the Hell scene in which the Devil character stands in front of the mirror talking to himself & then walks out onto the balcony to shout into the depths of hell.

Above are some examples of possible layouts & wall details incorporating some gothic style elements such as pillars & skulls, with other contemporary details.




The original mirror concept incorporated melting candles as a way to light up the mirror & character, bringing in details of skulls & bones to add a hell-ish element. I received feedback from one member of the team that he had envisioned it like a giant make up mirror with light bulbs around the edges of the mirror wish I tried to incorporate below.




Wednesday, 7 January 2015

The Reel - Hell Scene Concept!


I'm also working on the Hell scene for the Reel, so I created this outline concept for the exterior background of the Hell scene, trying to incorporate details that they required for their design including the balcony - which I realise is at a bit of a wrong angle currently...
I received feedback that more lava would be desired! To create a dripping effect from the stalactites & also over the sides of rock islands.

Monday, 5 January 2015

The Reel - Hell Scene References/Inspiration


I'm working on the Reel for a second time working on & creating concepts from a different scene - the Hell scene featuring the devil interacting with an interior & exterior layout.
The initial part of the scene takes place within an interior with the character standing in front of a gothic style mirror & he then moves into the exterior, hell.
I collected some images to use an initial reference & as inspiration for both the gothic style mirror & the cave like hell exterior.

Wednesday, 12 November 2014

The Reel - Character Colour.


As previously mentioned there were some concerns that the skin tones of the characters would get lost in the background due to the neutral/brown tones of the rocks & stones. So I was asked to experiment with bold colours in keeping with the character details & designs of the masks. So these are examples of the colours on the characters, I personally feel like the colours are too bold & will contrast the backgrounds too much & will appear out of place - so it's been decided that the skin colour will be revisited once the scenes have been completed with colour & texture, as then the characters comped into the scenes can be assessed more easily & therefore changed to fit the scene more effectively.



The Reel - Jewellery Textures.


Jewellery experiments & texturing for the characters of the Reel - created from the original designs I created with some amendments to make them more texture friendly & so as not to cause too much distortion.
I used the same wood textures used for the masks & the same brush for consistency in through the model. Hopefully these details will also mean that the characters will be less lost when moving through the backgrounds.




Monday, 3 November 2014

The Reel - Mask Texturing.

Texturing is a very new thing to me & working on the Reel is the first time I've tried it since texturing & modelling a rock in first year...







I was given the UV unwrapped mask which Oly had modelled to add colour to as well as a wood like texture. Due to slight differences in the models & my original design the colours didn't match up exactly as they did previously. However I used the same colour schemes & basic design.
I also used a simple wood texture background to work on top of in a chalk like Photoshop brush to create a painterly wood texture type appearance.

The Reel - Character Skin Colours.

I also added the skin colour to the 3D characters on the UV unwrapped designs in Photoshop.
Initially I experimented with adding some details and muscle tone to the characters, however due to the character shapes the team felt it was unnecessary as the lighting and body shapes created enough detail, highlights and low lights.


Thursday, 16 October 2014

The Reel - Further Concept Art

Examples of mask designs for the characters in the jungle scene for the reel.
I researched a variety of tribal masks & body art/face paint for references, which are all on my Pinterest, which I then combined & developed in different shaped masks.
I received some feedback that some of the colours need to be less rich & bold - less primary - & therefore more pastel tones of colour.
I also experimented with skin colour for them to choose from repeating for each colour, allowing them to choose skin tone for each character.