Friday 30 November 2012

2D Take


Another example of 2D Animation, this piece was based on the idea of a double take. This is often used in animated cartoons with animal character, where their eyes pop out of their head or steam comes out of there ears to illustrate strong emotion at what they've just seen or what has happened around them. Using the cubby character due to the simplicity of the shapes, using no facial expressions or legs conveying the idea of a take through the use of body language and reaction. I think the most effective part is the change and stretch in size, as it's the smoothest part of the animation but the Cubey character pulling his head apart is the most exaggerated part of the animation and I think is the most effective in creating the idea of the 'double take'. I think this area could be smoother and due to its extreme nature possibly be more exaggerated in order to make it more effective.

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